Xiao-Jing Zhou and Zheng-Xu Zhao. The Skin Deformation of a 3D Virtual Human. International Journal of Automation and Computing, vol. 6, no. 4, pp. 344-350, 2009. DOI: 10.1007/s11633-009-0344-8
Citation: Xiao-Jing Zhou and Zheng-Xu Zhao. The Skin Deformation of a 3D Virtual Human. International Journal of Automation and Computing, vol. 6, no. 4, pp. 344-350, 2009. DOI: 10.1007/s11633-009-0344-8

The Skin Deformation of a 3D Virtual Human

  • This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form deformation (FFD). These deformations are computed and demonstrated with examples and the algorithm is applied to overcome the difficulties in mechanically simulating the motion of the human body by club-shape models. The techniques described in this article enables the reconstruction of dynamic human models that can be used in defining and representing the geometrical and kinematical characteristics of human motion.
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